
In addition, the self-fired shots get a hit bonus at great distances.ĭeath loses its horror in Faces of War: Your people are not blown away by every hit. Or they ignore a tank that is meanwhile drastically decimating their own troops. The troops like to choose the wrong ammunition and attack a vehicle with the standard rifle. By pressing the CTRL key and the keyboard arrows, you can correct the small mistakes that the AI makes all too often. As with the predecessor Soldiers, you can also control each unit directly. However, the effectiveness of one’s own armed forces can still be increased significantly. Before we can react ourselves, our guys fire at the thing with grenades on their own.

If that is not enough for you, you can easily specify with a click of the mouse where the soldiers should seek cover. If you give a direction, the guys run off, fire at everything that moves and even distribute themselves relatively intelligently. But don’t panic, you usually only control very few of them. Dozens of units, friends and foes alike, are always bustling across the map. Only shortly afterwards to intercept patrol boats attacking one of their own sabotage teams. You just had to conquer a line of defense when suddenly you have to take a weapons depot. Eight battles each on the German, American and Russian sides, all of which have one thing in common: The objectives are constantly changing. The battles in Faces of War are all extremely dramatic. Happy they reach the shelter … a German tank is approaching … and the grenades are just out … Much friend, much foeĮven if the impacts come ominously close, your boys will seek cover on their own. The clever guys use any cover without us having to tell them.

Boom, that was enough, suddenly the AI comrades all start running.

One click of the mouse is enough and one of our people throws a fat hand grenade. Then we spot a sniper on one of the upper floors. Our team fires bravely, at the same time our CPU-controlled high command is constantly sending more troops forward. But the enemy barrage does not allow any further advance. Two blocks that would give our boys safe cover. Two blocks can be a h**l of a long distance. Therefore my call: stop, do something new, please not again … wait a minute, what is that? Hey, there are still exciting battles going on. Regardless of whether it is a shooter or a real-time strategy: Hardly a month goes by without at least two or three new releases landing on the store shelves, in which Germans and allies are again fighting around the world. Even the film industry has now recognized this, the games industry apparently not yet. This knowledge actually belongs to general education.
